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Gamasutra: Ryan Creighton's Blog - White as a Sheet
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Gamasutra A Look Back at A Link To The Past
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Proteus: A Trio of Artisanal Game Reviews by Ian Bogost - Gamasutra
Ian Bogost’s three reviews of Proteus offer three approaches to this experimental new indie game:
One: Nil Person
Two: Traveler
Three: Habitat Modulation
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How the Video-Game Industry Already Lost Out in the Gun-Control Debate - The Atlantic
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How Can Gameplay Allow Players to Get Creative?
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Interview: What's next in game narrative, with Emily Short
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Sad ending: Is good storytelling at odds with 'winning'?
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News Borderlands 2's 'Girlfriend Mode,' casual sexism, and the digital women's movement --Gamasutra
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The Two Games of Chrono Trigger - The Game Design Forum
In-depth analysis ofChrono Triggerthat divides the game into two parts: The Tragedy of the Entity and the Comedy of the Sages.
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Fun is Boring - Gamasutra Features